HALO
2019-2024
343 Industries, Independent, Odyssey Sound Team, VKMT
Since 2019 (and more recently alongside 343 Industries since 2022),I've been involved in multiple projects within the Halo community.
Though initially focused on audio/music dev, my recent work further expanded into wider game production.
Halo 2: Uncut Audio design,Warthog Run music production/scripting. |
A definitive preservation-focused overhaul by Vengeful Vadam, Halo 2: Uncut aims to accurately present restored pre-release elements including cut weapons, vehicles and encounters, and Director's Cut-style graphically enhanced cutscenes. I oversaw audio for the Falcon, new Sentinel weapon variants, and produced the new music for the update of High Charity and the notorious, now-restored Halo 2 warthog run, with the original equipment used on the Halo theme. | |
CE+ Beyond, CE+X Audio, Xbox UI and script design. |
Brought in full force to Xbox, CE+ introduces new arenas and equipment
to take the core Halo experience beyond anything ever before seen
on the original Xbox release of Halo Combat Evolved. To celebrate VKMT's 10th anniversary, special features include an all-new UI design with new visual features and a model viewer-esque "museum" gallery. |
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Crash Site Project co-lead, cinematics, scripting, encounter design, audio production, marketing & promo. |
An new campaign mission for Halo
Combat Evolved, built to be a quality
showcase of engine improvements and
Digsite assets updated into Halo: The
Master Chief Collection. In a week, Crash Site achieved most subscribed original Halo campaign, inspired a '#BringHaloModsToXbox' trend on Twitter, and appeared across community supported appearances in Times Square. It currently resides as the 7th highest subscribed Halo mod on Steam Workshop with 21K+ subscribers. |
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Digsite Audio design & production, asset implementation, technical documentation. |
A preservation project spearheaded
by 343 Industries, examining
internal production archives
(incl. Bungie circa. 1998)
to reconstruct and restore legacy series content as retail game-ready assets and internal reference material. Digsite assets first shipped in the July 2023 update via Halo: The Master Chief Collection, the Mod Tools and a Git repository. |
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Community Media production, session instrumentation, community management. |
Music production in Halo 3: Combat Evolved, The Silent Cartographer: Evolved & SPV3, and collaboration with AlyxGMusic & Jafet Meza. Event moderation and media production for Halo Modding Reclaimers & Halo Mods and their annual mod showcases. |
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VKMT Foley recording, sound design, music composition, map design. |
Weapon SFX design and music production
for CE+, Halo 2: Uncut, Reach Evolved
and Closure. Additional audio, map & script design on unreleased projects & a 2021 contest submission. |
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Odyssey Project lead, music and video production, project management |
A personal exploration into the music of
Halo, fully documenting
and reconstructing the soundtracks with
the original audio software/hardware, having more recently expanded to include Myth & Oni. Odyssey includes myself, Nick Mitchell and Owen Spence, as a long-term collaborative production. |
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The Marty Army Podcast and event production, community management. |
Founder & co-admin of The Marty Army Discord server, managing an 8K+ peak member community, with 1.2K+ peak live event attendance. Media production. | |
Not A Halo Podcast Reoccuring podcast member. |
A 14-episode community podcast alongside AlyxGMusic, TravellingHalo, Wernissage, produced by Psuedofusion Productions. |
Last updated: September 21 2023, GMT+12